FRAGIMIGHT
GAME OVERVIEW
FRAGIMIGHT is an atmospheric Sci-Fi metroidvania platformer.
You control Mary, a test subject of brutal genetic experiments inside a classified underground bunker. The facility is in ruins, the staff is gone, and the only exit is sealed. To make matters worse, the bunker's security is controlled by S.A.R.C. (System for Autonomous Regulation of the Complex) — a cynical, passive-aggressive AI that will do anything to stop your escape.
To survive, Mary must use her ultimate mutation: the ability to instantly shapeshift between two forms:
- Human Form: Fast, agile, and compact. Essential for navigating vents, precise platforming, and terminal hacking.
- Bear Form: A massive biological wrecking machine. Possesses devastating physical strength needed to rip out wiring and smash power shields.
CONTROLS
-
A/D— Move -
Space— Jump -
F— Shapeshift (Human <=> Bear) -
E— Interact -
Left Shift— Pause
KEY FEATURES
- Dual-Form Gameplay: Switch forms instantly on the fly. Combine human agility with beastly strength to bypass deadly hazards.
- Reactive AI Narrator: S.A.R.C. is always watching. The AI comments on your progress, mocks your failures, and delivers dark-humored responses in real time.
- Environmental Storytelling: Explore the corporate mess left by scientists. Codes, hints, and lore are hidden directly within the level design.
- Circuit Puzzles: Hack keypads and manually reconnect three-phase power lines in breaker panels to reboot disabled elevators.
ABOUT THE POST-JAM EDITION
Fragimight was originally created in 72 hours for Siberian Game Jam 2026.
This version of the game has been fully rebuilt from the ground up after the original game jam concluded:
- Visuals & Art: Hand-crafted, custom 3D character models modeled from scratch in Blender; all room assets, materials, and textures have been completely replaced.
- Animation: Integrated a brand-new, smooth movement system using Unity's Humanoid rig (Blender/Mixamo).
- Gameplay & Code: Rewrote independent, bug-free scripting for triggers, keycard inventory, laser hazards, and the neon three-phase circuit puzzle.
- Audio Design: Fully overhauled Sci-Fi sound effects and ambient environment.
(The core player movement physics and the heavy-hitting footstep audio system have been carefully preserved and optimized from the original jam prototype)
WHAT'S NEW IN THE POST-JAM EDITION
Technical Improvements
- Reworked gameplay systems
- Fixed critical progression and trap-related issues
- Improved movement and interaction logic
Narrative & Audio Expansion
- Fully implemented S.A.R.C. dialogue system
- Additional contextual AI commentary
- Expanded sound design, including alarms, elevators, terminals, and environmental effects
Gameplay & Level Design
- Redesigned laboratory sectors
- New keypad and password mechanics
- Checkpoint and keycard systems
- Improved pacing and progression
CREDITS
Post-Jam Edition
Maria Klochay — Game Design, Level Design, Narrative Design, Gameplay Programming, UI/UX Design, Sound Design, 3D Art, QA Testing
Original Siberian Game Jam 2026 Team
Anton Egorov — Lead Unity Developer, Audio & UI Development
Elena Ponomarenko — 3D Artist, QA Testing
Kirill Gulyaev — Typography
Gleb Kholmskii — Gameplay Programming
| Updated | 2 days ago |
| Published | 14 days ago |
| Status | On hold |
| Platforms | HTML5, Windows |
| Author | KLOCHIMP |
| Genre | Adventure, Puzzle |
| Made with | Unity |
| Tags | Atmospheric, First-Person, Horror, Sci-fi, Singleplayer |
| AI Disclosure | AI Assisted, Code |





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